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4.24.2004
The Throughline.
"The boat needs to look like a boat. The bow does not." --David Mamet Thinking in pieces today. Thinking around the stupid kid logic that's taken over my day job dance routine. Stupid kid logic is fine when it doesn't matter - it's just a job, just something that can be replaced. RAIN DOGS, though. Something with a chance at being more than just a Word file on my hard drive demands a whole different set of thought patterns. Or at least something mature enough to admit I really don't know what the hell I'm doing. So lots of reading. Lots of writing that's more rehersal than progress. Lines and lines of work that might give up a usable line or two but is really just getting to know my characters, getting to know how they think and know and feel and bleed and cry and wake up in the morning. Lots of looking at page after page and telling myself I need this and it isn't just dicking around. Lots of muttering Not the first time, not the first time. So stupid kid logic says burn through the thing and shoot it off to exhuasted Drew Gill to draw and to hell with the rest. Everything else says, try and you'll be stomped on, the story will rise up and beat you into the ground before fading back into ideaspeace like so much vapor trail. So I'm listening to the still small voice and taking my time. Focusing on all the little bits that make up the story instead of the story itself, drawing each tree instead of a green blob for a forest. And running out of metaphors in the meantime, but, y'know. Selah. Trees, not forest. Bow, not boat. GARRETT MAKES HIS MOVE. RAIN DOGS opens with Garrett, our lead, standing under a lamp post and staring down to the end of the street. The scene comes from the end of the story, after a host of unplesantries have smashed most of the innocence and child out of him. He's a little drunk and a lot scared, trying to put off what now feels pretty inevitable. The last guy to wear his suit is dead and the pistol stuck in his belt came too cheap. He's almost out of cigarettes and the engine roar overhead is his last chance to walk away reaching flight altitude. So what's the point of the scene? Why does all this matter, what does it contribute to the story? Think in pieces. Each scene is a story in itself, the final product just a collection of moments in a certain order. Tell the story that needs to be told now, worry how it fits later. Have a throughline that contributes to the overall picture but can be adjusted if need be. The scenes cut from films are those too static to bend with plot evolution. Everything else files under Alternate Take. So what's our Througline? The point? To show tension. To imply anxiety and secondthoughts and inner turmoil and all those good things. Now isn't the time to worry about the dialog running beside the pictures, now is the time to decide what the pictures are saying so I'm not repeating myself later. So there we go. The point of GARRETT MAKES HIS MOVE is to establish something is about to happen that our boy doesn't want to do but feels he has to. All scenes subject to change, all throughlines at risk of complete abandonment.
PANEL ONE
PANEL TWO Two shots right now. The bright light is a curiousity, then we move down to show the light is a lamp post, and our character's standing under it. So we have an established setting (a city, somewhere urban) and an established character. Yay for us.
PANEL THREE
PANEL FOUR New page here. Just so you know.
PANEL ONE
PANEL TWO
PANEL THREE
PANEL FOUR New page.
PANEL ONE
PANEL TWO
PANEL THREE
PANEL FOUR
PANEL FIVE So that's that. Three pages, thirteen panels. Nothing carved in stone yet, but I have a skeleton to hang words on and an idea of what I'm doing out the gate. A scene that tells a story all on its own. That's good enough for tonight. 02.04 03.04 04.04 05.04 06.04 07.04 08.04 10.04 11.04 12.04 01.05 02.05 03.05 04.05 05.05 06.05 07.05 08.05 10.05 11.05 12.05 01.06 02.06 03.06 04.06 06.06 07.06 08.06 |
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